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jimrugg:

ADVENTURE TIME #26
Sample page process

Script by Ryan North
Illustrated by Jim Rugg
Colors by Chris O’Neill
Letters by Steve Wands

Adventure Time #26 is the first of 4 issues that I illustrate (I was halfway through issue 28 when I wrote this). Here is the process that I used for #26. Each morning, I woke up, made coffee, petted the cats while coffee brewed. I drank a cup of coffee and sketched panels, figures, action, and page layouts directly on a print out of Ryan North’s scripts (which are delightful!). Then I taped a piece of paper on my drawing board (Strathmore Bristol 300 Series, 11 x 14, smooth surface). Ruled out borders based on the layout sketches using a Rapidograph (size: 1.20). Lightly drew the page with a non photo blue pencil (2 mm). I drew the original art at 125% of the print size. Then inked the page using Microns (sizes 01, 03, 05, 08). Finally scanned it, cleaned it up if necessary, and saved it as a 1200 dpi bitmap (uncompressed TIFF). 

(via ryannorth)

Source jimrugg

Reblogged from Jim Rugg

On Sleep:

"We now know that 24 hours without sleep, or a week of sleeping four or five hours a night induces an impairment equivalent to a blood alcohol level of .1 percent…. We would never say, ‘This person is a great worker! He’s drunk all the time!’ yet we continue to celebrate people who sacrifice sleep for work." 

Danielle Elliot @ The Atlantic: The Doctor Who Coaches Athletes on Sleep

(via)

I wonder if my junkie brain so eagerly and excitedly goes into unsleep-mode because it wants that certain derangement of the senses that sleeplessness brings. like speedy kids putting sugar in sodas, like abstaining alcoholics sugar-binging to replace the alcohol sugars in their system, it can feel like a kind of over-the-counter bootleg solution to the problem of having to live life not-fucked-up-all-the-time. 

sure, it’s time and a feeling-space i can use, i can convert into work, but it’s a feeling i like. 

i romanticize exhaustion. i worry about it. i have to put sleep on my to-do list and have been working for a very long time to think of it as a thing that needs done, rather than a bodily weakness to avoid (which was kinda s.o.p. since, y’know. forever). i have to treat sleep like work, like a part of the job, like a task, a box to Get Done and Check Off. Otherwise, like exercise, it goes undone.

half a thought, i dunno. i’ve not encountered any studies looking at sleep habits of the addict and the recovering, but as sleep and brain chemistry are so fundamentally related… well, maybe there’s more than one reason for all those midnight meetings out there.

storyboard:

Marlo Meekins: Caricature as Character

Marlo Meekins is a legendary creature: the continuously and gainfully employed artist, illustrator, and cartoonist who’s worked on everything you love, but you still somehow haven’t heard of. Unless you’re into illustrators on Tumblr of course, in which case it’s hard to miss her distinctive line.

Hailing from the cluster of suburbs on the New Jersey side of Philadelphia, Meekins wanted to learn animation in college, but settled for illustration and design. That turned out not to be settling at all, as the discipline obviously informs her work and creative life. After school, she went right to regular illustration and character design for the studios, taught drawing and cartooning, and entered the world of competitive caricature. In 2009 she was named Caricaturist of the Year by the International Society of Caricature Artists.

Meekins spent a hot second working on The Simpsons but dropped the gig to join John Kricfalusi at Spumco, where she met her husband, director Nick Cross. Since then, she’s been contracted on all kinds of developing shows (including one for Disney), while still omnivorously teaching, drawing, and posting her work online.

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Reblogged from Storyboard